PIRION MARINE

Visual

Sight is our strongest sense. Where a classic ERP gives you forms and tables, PIRION draws the ship, and the complexity becomes something you can see.

Less time at the screen.Calm is a design decision.

The aim

After a tiring day at sea, nobody should be met by fancy animations, flashing screens or design made for show. We want your eyes to rest, and your work to end in calm.

Nothing for show

Screens do not flash or perform. A panel opens in a fraction of a second, and the compass that marks the agents' work is the one thing that keeps turning.

Day and night

On a night watch the screen goes dark, in the application and on this page.

Screens from the application, with sample data.

The whole ship on one screen.PMS Graph

PMS Graph: seven equipment groups drawn as circles around the ship, each with its number of jobs and an overdue badge. PMS Graph: seven equipment groups drawn as circles around the ship, each with its number of jobs and an overdue badge.
Each circle is one equipment group. Its colour is the worst state among its jobs, and the badge counts what is overdue or due soon. Press a circle to open the group. The list stays one press away.

Every job, and how close it is.PMS Graph, inside a group

PMS Graph inside the Main Propulsion Engine Group: every job is a dot on a spoke from the centre, coloured from green to red. PMS Graph inside the Main Propulsion Engine Group: every job is a dot on a spoke from the centre, coloured from green to red.
All the jobs of a group stand on one drawing. The farther a job stands from the centre, the more of its cycle is burnt: green with the full interval left, red when it is due.

The deck as it stands.Mooring & Lifting

Mooring Lines: a top view of a ship's deck with its winches and loose stations placed on it, each marked by its state. Mooring Lines: a top view of a ship's deck with its winches and loose stations placed on it, each marked by its state.
Winches stand where the ship placed them, on a sketch of the deck. Colour gives the state of each rope, and spare ropes wait in their own box.

A voyage, drawn beside its events.Voyage Canvas

Voyage Canvas: a drawing of a voyage running down the left, with sea passages, anchorages and loading operations as coloured lines, beside the table of its events. Voyage Canvas: a drawing of a voyage running down the left, with sea passages, anchorages and loading operations as coloured lines, beside the table of its events.
Sea passages, anchorages, pilotage and cargo operations each run as their own line, next to the table they come from. Choose a line and it stands out, in the drawing and in the table.

What is coming, and in what order.Class Window

Class Window: every certificate of a ship as a row, its survey windows as bars on one calendar, with today drawn as a line through all of them. Class Window: every certificate of a ship as a row, its survey windows as bars on one calendar, with today drawn as a line through all of them.
Every survey window the ship's certificates carry, on one calendar, with today drawn through all of them.

The whole class period.Class Window, 5 years

Class Window over five years: every certificate of a ship as a row, with the survey windows already behind her, the ones open today, and the renewal ahead. Class Window over five years: every certificate of a ship as a row, with the survey windows already behind her, the ones open today, and the renewal ahead.
One press widens the same calendar to the five-year class period: the windows already behind the ship, the ones open today and the renewal ahead. A window that closed with nothing on record still shows.

Every person, every half hour.Work&Rest Hours

Work&Rest Hours, one day: each crew member is a row of half-hour boxes across the day, painted in the colour of the activity, with the hours of rest at the end of the row. Work&Rest Hours, one day: each crew member is a row of half-hour boxes across the day, painted in the colour of the activity, with the hours of rest at the end of the row.
Each row is one person aboard that day, and each box is half an hour. Pick an activity and paint the boxes, and the hours of rest stand at the end of the row.

The crew's week at a glance.Work&Rest Hours, by the week

Work&Rest Hours, one week: the whole crew across seven days with the voyage drawn above, two flagged days outlined in red and one day not entered shown hatched. Work&Rest Hours, one week: the whole crew across seven days with the voyage drawn above, two flagged days outlined in red and one day not entered shown hatched.
The whole crew's week on one screen, with the voyage drawn above it. A day flagged against the rest rules stands out in red. A day nobody entered stays hatched, because a day not entered is not a day of rest.

Point at it, and it explains itself.Hints across the modules.

What it means

Rest the pointer on a value, a mark or a column, and a short hint says what it is, without leaving the screen or opening a manual. All of it is designed to keep your attention on the work.

Why it is closed

A button you may not press says why when the pointer rests on it. Many also answer a finger, with the same sentence as a short message.

The same idea at the office.Not only on board.

PMS Admin

The maintenance catalogue is also shaped on a map: Visual Workshop and Equipment Graph.